Top 10k strings from Sinclair User - Issue 120 - Great Eight 09 (1992)(Sinclair User)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /
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3 23637+256*
3 "A/B/M/T ";
3 "8";" ";
2 d*"CONTENTS"
2 Which room number ?...
2 Which picture number ?...
2 U$="00000":
2 START,LENGTH:
2 Press a key ...
2 H;H2H0HrH8H
2 (ADDR2/256
2 (ADDR1/256
2 '"Ramtop: ";ramtop
2 #O;U$;" ?"'"? UNDOCUMENTED MNEMONIC / BAD MC / DISASSEMBLED FROM WRONG ADDRESS"'#
2 "2";" Press any key":
2 "1";" SAVING ":
1 |2Re-run the program|2Return to Main Menu|2Exit to NEW|0-
1 |0|0Copyright
1 z$="LOAD CODE":
1 z$="HEX TO DEC":
1 z$="ENTER CODE":
1 z$="DISASSEMBLE":
1 yHzH{`|H}H~H
1 xawowQwfsqs~
1 xH=HzJ;H8H{JBH|J}J~J
1 with this room ?...
1 utilities including RENUMBER, 64COLUMN PRINTING,VARIABLE LISTER,CASSETTE HEADER READER & COPIER,BLOCK LINE COPY OR DELETE..."
1 uHUHvHwHRHxX
1 u(t/t6tDtwt
1 this data file ?...
1 this adventure ?...
1 the adventure is...
1 rVx;x;sXyOu
1 packer
1 pHqHrHRHsHUHt
1 of game position...
1 j TDEFASMRL??????IPVB
1 iI#jP+jV3jB;jTCjD
1 hrs=hrs-(12
1 bI\I6H&H{IrHRHkQ
1 ariety of stalls and houses, all boasting big door handles and brightly painted exteriors. WAYS: NORTH, EAST, SOUTH, WEST.
1 and weighs
1 ^2Hc<2Nc!Nc5(
1 ]J8H^J;H_J
1 \##N#F#"]\"
1 [}\r#s#N#F#
1 [iWbiZhi%pi'}i&li(
1 Z$="SAVE PROGRAM":
1 Z$="SAVE MENU":
1 Z$="SAVE CODE":
1 Z$=" "+Z$+" ":
1 You have run out of memory...
1 You have run out of memory.
1 X"?c"Ac> 2
1 Which picture number goes
1 Which paper?(0..9)
1 Which object number ?...
1 Which message number ?...
1 Which line number ?...
1 Which ink?(0..9)
1 Which border?(0..7)
1 Which adventure data file do you want to load?...
1 What name do you want to give
1 What do you want to call
1 VENTRITURDIAN
1 UNFORTNATEL
1 UNBREAKABL
1 UNATTRACTIV
1 U$="00000 ":
1 Toolkit
1 Tips.Amaz.
1 This will destroy all your data
1 This picture does not exist.
1 This last edit was IGNORED.
1 This Is A 48k Program
1 This Is A 48k Only Program
1 The room in which you will start
1 The STIMPO DISASSEMBLER
1 TORBENH0GHMAJ85
1 THROATCUTTE
1 TAPE ERROR... Press a key.
1 Starts in room #
1 Stack full
1 Stack empty
1 Spread and enjoy
1 Select one of the above please.
1 Saga
1 SURROUNDIN
1 SUPRISINGL
1 START+LENGTH-
1 SET CLOCK!
1 SELECT=9010
1 SEDUCTIVEL
1 S$="0004,0005,0006,0007,0008,0009,0010,0011,0012,0013,0014,0015,0016,0017,0018,0019,0020,0021,0022":
1 Room descriptions
1 Really sure ?...
1 RASE ALL BUT THE TK50
1 R"E\*S\###"
1 Programmed by Brendan Kelly.
1 Press D for diagnostics or
1 Please try again...
1 Please press a key ...
1 Please give a number 1..255
1 Picture# Connections
1 Picture buffer full...
1 PRINTER MENU
1 PRESS A KEY ...
1 PREFERENCE
1 PEN INK PAP X Y LAST PIC
1 PD1989 GARY STIMSON
1 OSCILLATIN
1 OP00AND OR *NOT XOR HOLDGET DROPSWAPTO *OBJ SET RESESET?RES?CSETCTR DECRINCREQU?DESCLOOKMESSPRINRAND< **> **= **SAVELOADHEREAVAICARR+ **- **TURNAT *BRINFINDIN *OP28OP29OKAYWAITQUITEXITROOMNOUNVERBADVEGOTONO1 NO2 VBNOLISTPICTTEXTCONNWEIGWITHSTRELF *IF *END
1 ONTENTS
1 OIPI6H;HQIt
1 Number 1..9999 please...
1 No. Wt. Start Description
1 No. Bytes:
1 No. Description
1 NONCHALANTL
1 Mkr 01234567890123456789
1 Message too long!
1 Message number
1 Memory full ...
1 MONGOGGULA
1 Low priority conditions
1 Local conditions
1 Line number
1 Length of Program Only:
1 JrH&HuHUH-Q
1 Illegal value
1 IRH7JgH;HbI
1 INSCRIPTIO
1 INSANEBEAS
1 IMPREGNABL
1 I6H\IrHRH<J}H
1 I1I2IUH3I;H4Y
1 I$;" = ";I2+
1 I don't understand
1 HrHRHwJxJUH&HuJyR
1 High priority conditions
1 HcIdIeIfIUH
1 HRHuIUHRHkY
1 HRHWIXIRHYIZQ
1 HQIRH`J=J/I&H#JaJbj!
1 H<I6I7I8I;H9I:I;Q
1 H8HcJ;HdJrH&H
1 H6H-I.I/I&H0Q
1 H.KUH/K0KpJ;H1K
1 H&H[I\I]a^Q
1 Free memory now
1 Flash?(0,1 or 8)
1 First Byte:
1 FROM LINE NO:TO LINE NO:AFTER LINE NO:NOW RENUMBER PROGRAM
1 FRAGGALASTICATE
1 FOREFATHER
1 FIGI;HHI;HIIJIKILIRHMQ
1 F0RSTE LINIE: @SIDSTE LINIE: @STEP: @F0RSTE ADR.: @SIDSTE ADR.: @ANTAL BYTES: @FRA ADR.: @TIL ADR.: @
1 Error:no such verb
1 Error:cannot move to this room
1 Enter name
1 Diss.
1 Design by Sean Ellis
1 DANGEROUSL
1 D$+":DISASS"
1 Ctr +0 +1 +2 +3 +4 +5 +6
1 Created with Ramsoft MakeTZX
1 Connections are...
1 CONVERSATIONALIST
1 Bright?(0,1 or 8)
1 BRK to end,other key to continue
1 BRK to break...
1 BLOCK COPY
1 BJCJ;HRHDJrH8H
1 BH(JbI6H)J
1 BEAUTIFULL
1 B$="HELLO TO THE BIG SCROLLER . . HELLO TO G.MASON HELLO TO WAYNE WINGATE HELLO TO NEIL SCOTT HELLO TO RICK O'NEILL HELLO TO TOM REILLY HELLO TO GARTHY HELLO TO JON NORTH (SORT IT OUT) AND A BIG HELLO AND WELCOME BACK TO CRASH . . "+
1 Auto-start Line No:
1 Array Name:
1 ADDR2=56000
1 ADDR2+(T-1
1 ADDR1=55000
1 ADDR1+(T-1
1 A$=A$+" cracking Terminator 2 . . It was a difficult one as there was no lives counter and the energy routine changed every level . . If you've played T2 it's most difficult . . I'm not very good at it and can't get off the second level . . Well it's time to go and write the tips and the big scroller . . UNTIL NEXT MONTH . . . . . "+
1 A$="HELLO EVERYONE . . I hope that you had a good Chrimbie (I'm writing this on the 11th December) and that you got everything that you wanted . . Well as you may of noticed there is now a double scroller . . this helps me out a lot as I can put a lot more in the scroller . . Now a quick word about Jon North . . I have tried most of your POKES but none of them seem to work . . even in 48 and 128 they either crash or doesn't load the game . . CONGRATS to Graham Mason for"
1 A massive 'toolkit' of over 20
1 A 128.+2.+3. Must Be In 48k Mode
1 >cw#w#>kw#>>w#>6w
1 >H<b=JUHRH4
1 =H6I;HHJ;HIJJJ#JKJ&HLJMbNJ;HOJPJQJXIRJSJTR
1 =H&H*J+J,b
1 =H&H J6H!J&H"j
1 ;"TIPS AMAZING"
1 ;"SEE, IT HASN'T CRASHED":
1 ;"PRESS SPACE";
1 ;"LEIGH THOMPSON"
1 ;"HERE WE GO AGAIN"
1 ;"FOR THE MENU":
1 ; "PRESS ENTER TO RE-ENTER TK-50,ANY OTHER KEY TO EXIT...":
1 :x\o:y\g:z\
1 333333333333
1 23638-71":
1 23638-6385":
1 2-HEADERLESS COPY
1 1unnable adventure...
1 1rinter menu
1 1ow priority conditions
1 1oom descriptions
1 1onditions (LOCAL)
1 1igh priority conditions
1 1egin where ?
1 1ave adventure
1 1ata file or
1 1986 INCENTIVE SOFTWARE LTD.
1 16384/1500
1 128.+2.+3 Machines Use 48k Mode
1 12112701Rick's Expanding Menus|0|0Code and design by|0Rick O'Neill|0|0Copyright
1 11211411World Cricket|0|0The most annoying thing on this game|0is the bat you use to select the|0options. The top of it has to touch|0the option so be warned.|0|1Press ENTER
1 11211411Top Cat|0|0You need a key to collect the|0bucket in the red door by the stairs|0|0(Short and sweet)|0|1Press ENTER
1 11211411The Simpsons|0|0Don't be scared to try things out.|0Climb on the telephone lines and|0walk along. The washing will fall|0and cover the objects on the|0lawn. Large things take about 1 or 2|0sprays but small things take more.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Terminator 2 (Hasta La Vista Baby)|0|0Level 1|0The best move is the kick, this|0reaches further and you can kick|0the s%#t out of the T1000. For more|0points use the small kick. Watch out|0for his head butt and his stabbing|0weapons.|0|1LEVEL 2 NEXT MONTH (IF I FINISH IT)|0Press ENTER
1 11211411Swiv|0|0Auto fire isn't the best thing|0as you still have to press the|0fire button. Always try to get|0things as soon as they come on the|0screen as some of them come back|0after a little while.|0|1MORE EXT MONTH - Press ENTER
1 11211411Super Space Invaders|0|0This game is best played in black|0and white as the colours are really|0bad. Sometimes the bullets can|0just hit your side and you won't|0die. If you use a continue then you|0start at that level again.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Spike In Transylvania|0|0Pick up the gloves and the doorknob.|0Go to the door and it will open. Go|0through and walk L, avoiding the|0poisoned apple on the floor. Go|0through door, pick up the bag of|0gold. Exit L, take food, push cannon|0towards boulder And exit building.|0R (x5). Carry on right and change|0object to bag of gold. Give it to|0the guard, go R twice, put switch|0in down position and continue R.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Rodland|0|0Always remember that you can build|0ladders to get to the places you|0can't reach. Just press FIRE and UP.|0Watch out for the sharks as they|0spit water which kills you|0straight away. The missiles go|0off in the direction that you are|0facing. This can be used to destroy|0the enemies.|0|1Press ENTER
1 11211411Robozone|0|0Most gaps you can fall down|0but it's best to keep going right|0until you hit a deadend. When you|0go back there should be things to|0pick up. Always keep shooting. Drops|0of acid falling from the ceiling|0lose you energy.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Pro Mountain Bike|0|0Use gears 1 to 11 to climb up the|0hills. Always carry the bike across|0the logs. To get through the water|0use gears 1 and 2, the same with|0the sinking sand.|0|1Press ENTER
1 11211411Mountain Bike|0|0Never do wheelies over rocks,|0as you always stack it. Grass slows|0you down so do wheelies over|0it. Try to remember where everything|0is so you know what to do next.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Moonwalker|0|0Most of the enemies can be|0outrun, just press FIRE to ru faster.|0Sometimes you can run around the|0scenery and they will follow you but|0you can quickly leg it and run off.|0|1Press - ENTER
1 11211411Lemmings|0|0Level 1|0|0Press 4 to select a floater.|0Leave the cursor on the second|0pillar and press on the lemmings|0as they pass.|0|0Level 2|0|0Press 8 to select bashers.|0Lock onto the first lemming by|0pressing N. When get near the walls|0press M to bash through.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Kick Off 2|0|0Always pass the ball around as|0the screen scrolls too fast and|0you don't know whats coming on|0next. Always shoot before you get into|0the goalies area. You can usually|0catch up with the opposition with|0the ball and tackle him.|0|1Press ENTER
1 11211411Hudson Hawk|0|0To get in the top window move the|0first box and put it on the lift.|0Get on the lift and press UP. Move|0the box right and leave it on the|0edge. Get the other box and move it|0just under the other box. Go back|0up the lift and push the first box onto|0the top of the second box. They should|0now be stacked. Move both boxs so they|0are just under the window.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Exterminator|0|0Most things can be shot at but always|0crush the tanks as soon as you can.|0Get the stick like thing for |0extra energy. On some level the one|0to win first gets onto a bonus stage.|0|1MORE NEXT MONTH - Press ENTER
1 11211411Chevy Chase|0|0Try not crash too many times.|0Too many and you will run out of|0time. You don't always have to slow|0down for all of the corners,|0if you do change down gear then|0quickly change up.|0|1MORE NEXT MONTH - Press ENTER
1 11211411CJ In The USA|0|0Always try to kill the enemies, if|0they kill you first kill them whilst|0you'll flashing (oo-er).|0You have to collect the other elephants|0|1MORE NEXT MONTH - Press ENTER
1 1-load adventure
1 1-erase adventure
1 1-enter adventure
1 1-NORMAL COPY
1 07807711The Menu - Go For It Man!!|0|2The Simpsons|2Terminator 2|2Mountain Bike (Codies)|2Hudson Hawk|2Chevy Chase|2Super Space invaders|2Robozone|2Lemmings|2Pro Mountain Bike (Alternative)|2Top Cat|2CJ In The USA|2Spike In Transylvania|2Exterminator|2Swiv|2Moonwalker|2Kick Off 2|2Rodland|2World Cricket|2++ Multiface Hacks ++|2** NEXT MENU **
1 07807711The Final|1Menu|0|0Select:-|0-
1 07807711++ MULTIFACE HACKS ++|0|0CJ's Antics - 45875,33; Lives|0Wizards Lair - 52056,0; Energy|0UN Squadron - 29264,201; Immortal|0|1MORE NEXT MONTH - Press ENTER
1 05805611Leigh's Aye Carumba Shout|0|0Basic and Design by|0Leigh Thompson|0Scroller Code by Mark Turner|0|0Copyright
1 -J.J}H/J0j
1 ,ADDR2-256
1 ,ADDR1-256
1 ,,,,,,,,,,;
1 +-*]\"[\*Q\
1 ++F+N+++"]\
1 *]\###q#p##"]\
1 * EDIT VERBS *
1 * EDIT NOUNS *
1 * EDIT ADVERBS *
1 )IhH*IRH+Y
1 (n~2Oc#~2H\#
1 (n:Ocw#:H\w#
1 (fifths/256/256)":
1 (N);" ";C:
1 (A+D))+A$;
1 ((fifths-nuhrs*256*256)/256)":
1 '"Ramtop: ";ramtop''"Start address? ";
1 '"Ramtop: ";RAMTOP
1 '"If you wish to print a title forthe code, type it in. Otherwise just press <ENTER>":
1 '"Finish address? ";
1 &HZHUH[H\@
1 &H'H(H)H*P
1 #o;"Finish address: ";:
1 #o;"**** STIMPO DISASSEMBLER ****"''
1 #o;" Start address: ";:
1 #o;" Length: ";B-A+
1 #o;" Title: ";t$
1 #O'" END":
1 "hrs? ";hrs,"mins? ";mins:
1 "hrs*60*60*50+mins*60*50":
1 "XOR (HL)",
1 "Start address: ";start:
1 "Start address: ";hi
1 "Start address (in decimal)"'a
1 "SUB (HL)",
1 "SBC A,L",
1 "SBC A,H",
1 "SBC A,E",
1 "SBC A,D",
1 "SBC A,C",
1 "SBC A,B",
1 "SBC A,A",
1 "SBC A,(HL)",
1 "QQ to quit"''
1 "Press any key":
1 "PUSH HL",
1 "PUSH DE",
1 "PUSH BC",
1 "PUSH AF",
1 "PSYCHAEDELI
1 "OR (HL)",
1 "Next instr uses IY",
1 "Next instr uses IX",
1 "Name of file: ";
1 "Length: ";LENGTH:
1 "LD SP,HL",
1 "LD L,(HL)",
1 "LD HL,(",
1 "LD H,(HL)",
1 "LD E,(HL)",
1 "LD D,(HL)",
1 "LD C,(HL)",
1 "LD B,(HL)",
1 "LD A,(HL)",
1 "LD A,(DE)",
1 "LD A,(BC)",
1 "LD (HL),L",
1 "LD (HL),H",
1 "LD (HL),E",
1 "LD (HL),D",
1 "LD (HL),C",
1 "LD (HL),B",
1 "LD (HL),A",
1 "LD (HL),",
1 "LD (DE),A",
1 "LD (BC),A",
1 "JR Z,DIS",
1 "JR NZ,DIS",
1 "JR NC,DIS",
1 "JR C,DIS",
1 "JP (HL)",
1 "Input 2 or 4 digit hex number:"'
1 "INC (HL)",
1 "Finish address (or enter"'
1 "Filename: ";
1 "EX(SP),HL",
1 "EX DE,HL",
1 "EX AF,AF",
1 "DJNZ DIS",
1 "DEC (HL)",
1 "CP (HL)",
1 "CALL Z,",
1 "CALL PO,",
1 "CALL PE,",
1 "CALL P,",
1 "CALL NZ,",
1 "CALL NC,",
1 "CALL M,",
1 "CALL C,",
1 "AND (HL)",
1 "ADD HL,SP",
1 "ADD HL,HL",
1 "ADD HL,DE",
1 "ADD HL,BC",
1 "ADD A,L",
1 "ADD A,H",
1 "ADD A,E",
1 "ADD A,D",
1 "ADD A,C",
1 "ADD A,B",
1 "ADD A,A",
1 "ADD A,(HL)",
1 "ADC A,L",
1 "ADC A,H",
1 "ADC A,E",
1 "ADC A,D",
1 "ADC A,C",
1 "ADC A,B",
1 "ADC A,A",
1 "ADC A,(HL)",
1 "999 to quit"'':
1 "8";" 5] Hex to Dec "
1 "8";" 4] Save "
1 "8";" 3] Main index ";
1 "8";" 3] Main index ";
1 "8";" 3] Enter code "
1 "8";" 2] Save code ";
1 "8";" 2] Load code "
1 "8";" 2] Hexadecimal ";
1 "8";" 1] Save program ";
1 "8";" 1] Disassemble "
1 "8";" 1] Decimal ";
1 "8";" "
1 "8";" ";
1 "8";" "
1 "7";" for length) in"'"decimal, 0=no end: ";B
1 "6";"A+(length)-1";
1 "6";" 2] Other Spectrums ";
1 "6";" 1] Spectrum +3/+2A ";
1 "6";" Set up for: ";
1 "6";" ";
1 "6";" "
1 "23674",nuhrs:
1 "23673",numins:
1 "23672",225
1 "23608",O:
1 "2","SET 4,D","?"
1 "2","),SP"
1 "2","),HL","SLA D","?"
1 "2","),HL"
1 "2","),DE"
1 "2","),BC"
1 "2","),A","SLL D","?"
1 "2",")","SRL D","?"
1 "2",")","SRA D","?"
1 "2","","SLL C","?"
1 "2","","SLA C","?"
1 "2","","SET 7,H","?"
1 "2","","SET 7,D","?"
1 "2","","SET 6,H","?"
1 "2","","SET 6,D","?"
1 "2","","SET 5,H","?"
1 "2","","SET 5,D","?"
1 "2","","SET 4,H","?"
1 "2","","SET 3,H","?"
1 "2","","SET 3,D","?"
1 "2","","SET 2,H","?"
1 "2","","SET 2,D","?"
1 "2","","SET 1,H","?"
1 "2","","SET 1,D","?"
1 "2","","SET 1,1","?"
1 "2","","SET 0,H","?"
1 "2","","SET 0,E","?"
1 "2","","SET 0,D","?"
1 "2","","RLC C","?"
1 "2","","RL C","?"
1 "16384/1500"
1 "1";" SPACE for main index "'" Any other key to continue "
1 "1";" LOADING ":
1 "1";" L to continue / SPACE to quit "
1 "1";" "'" 1] Output to screen "'" 2] Output to printer "'" 3] Main Index "'" "
1 "1","),A","SET 2,E","?"
1 "1",")","SET 3,E","?"
1 "1","","SRL (HL)","?"
1 "1","","SRA (HL)","?"
1 "1","","SLL (HL)","?"
1 "1","","SLA (HL)","?"
1 "1","","SET 7,(HL)","?"
1 "1","","SET 6,(HL)","?"
1 "1","","SET 4,(HL)","?"
1 "1","","SET 3,(HL)","?"
1 "1","","SET 2,(HL)","?"
1 "1","","SET 1,(HL)","?"
1 "1","","SET 0,(HL)","?"
1 "1","","RRC (HL)","?"
1 "1","","RR (HL)","?"
1 "1","","RLC (HL)","?"
1 "1","","RL (HL)","?"
1 "0";"END -- Press any key":
1 "0";"CHARACTERS 0-9 AND A-F ONLY!":
1 "0";"2 CHARACTERS ONLY!":
1 "0";" THE STIMPO DISASSEMBLER V3.0 "
1 "0","SRL L","?"
1 "0","SRL H","?"
1 "0","SRL E","?"
1 "0","SRL C","?"
1 "0","SRL B","?"
1 "0","SRL A","?"
1 "0","SRA L","?"
1 "0","SRA H","?"
1 "0","SRA E","?"
1 "0","SRA C","?"
1 "0","SRA B","?"
1 "0","SRA A","?"
1 "0","SLL L","?"
1 "0","SLL H","?"
1 "0","SLL E","?"
1 "0","SLL B","?"
1 "0","SLL A","?"
1 "0","SLA L","?"
1 "0","SLA H","?"
1 "0","SLA E","?"
1 "0","SLA B","?"
1 "0","SLA A","?"
1 "0","SET 7,L","?"
1 "0","SET 7,E","?"
1 "0","SET 7,C","?"
1 "0","SET 7,B","?"
1 "0","SET 7,A","?"
1 "0","SET 6,L","?"
1 "0","SET 6,E","?"
1 "0","SET 6,C","?"
1 "0","SET 6,B","?"
1 "0","SET 6,A","?"
1 "0","SET 5,L","?"
1 "0","SET 5,E","?"
1 "0","SET 5,C","?"
1 "0","SET 5,B","?"
1 "0","SET 5,A","?"
1 "0","SET 5,(HL)","?"
1 "0","SET 4,L","?"
1 "0","SET 4,E","?"
1 "0","SET 4,C","?"
1 "0","SET 4,B","?"
1 "0","SET 4,A","?"
1 "0","SET 3,C","?"
1 "0","SET 3,B","?"
1 "0","SET 3,A","?"
1 "0","SET 3,1","?"
1 "0","SET 2,L","?"
1 "0","SET 2,C","?"
1 "0","SET 2,B","?"
1 "0","SET 2,A","?"
1 "0","SET 1,E","?"
1 "0","SET 1,C","?"
1 "0","SET 1,B","?"
1 "0","SET 1,A","?"
1 "0","SET 0,C","?"
1 "0","SET 0,B","?"
1 "0","SET 0,A","?"
1 "0","SET 0,1","?"
1 "0","RRC L","?"
1 "0","RRC H","?"
1 "0","RRC E","?"
1 "0","RRC D","?"
1 "0","RRC C","?"
1 "0","RRC B","?"
1 "0","RRC A","?"
1 "0","RR L","?"
1 "0","RR H","?"
1 "0","RR E","?"
1 "0","RR D","?"
1 "0","RR C","?"
1 "0","RR B","?"
1 "0","RR A","?"
1 "0","RLC L","?"
1 "0","RLC H","?"
1 "0","RLC E","?"
1 "0","RLC D","?"
1 "0","RLC B","?",
1 "0","RLC A","?"
1 "0","RL L","?"
1 "0","RL H","?"
1 "0","RL E","?"
1 "0","RL D","?"
1 "0","RL B","?"
1 "0","RL A","?"
1 "0","RES 7,H","?"
1 "0","RES 7,E","OTDR",
1 "0","RES 7,D","INDR",
1 "0","RES 7,C","CPDR",
1 "0","RES 7,B","LDDR",
1 "0","RES 7,A","?"
1 "0","RES 7,1","?"
1 "0","RES 7,(HL)","?"
1 "0","RES 6,L","?"
1 "0","RES 6,H","?"
1 "0","RES 6,E","OTIR",
1 "0","RES 6,D","INIR",
1 "0","RES 6,C","CPIR",
1 "0","RES 6,B","LDIR",
1 "0","RES 6,A","?"
1 "0","RES 6,(HL)","?"
1 "0","RES 5,L","?"
1 "0","RES 5,H","?"
1 "0","RES 5,E","OUTD",
1 "0","RES 5,D","IND",
1 "0","RES 5,C","CPD",
1 "0","RES 5,B","LDD",
1 "0","RES 5,A","?"
1 "0","RES 5,(HL)"
1 "0","RES 4,L","?"
1 "0","RES 4,H","?"
1 "0","RES 4,E","OUTI",
1 "0","RES 4,D","INI",
1 "0","RES 4,C","CPI",
1 "0","RES 4,B","LDI",
1 "0","RES 4,A","?"
1 "0","RES 4,(HL)","?"
1 "0","RES 3,L","?"
1 "0","RES 3,H","?"
1 "0","RES 3,E","?"
1 "0","RES 3,D","?"
1 "0","RES 3,C","?"
1 "0","RES 3,B","?"
1 "0","RES 3,A","?"
1 "0","RES 3,(HL)","?"
1 "0","RES 2,L","?"
1 "0","RES 2,H","?"
1 "0","RES 2,E","?"
1 "0","RES 2,D","?"
1 "0","RES 2,C","?"
1 "0","RES 2,B","?"
1 "0","RES 2,A","?"
1 "0","RES 2,(HL)","?"
1 "0","RES 1,L","?"
1 "0","RES 1,H","?"
1 "0","RES 1,E","?"
1 "0","RES 1,D","?"
1 "0","RES 1,C","?"
1 "0","RES 1,B","?"
1 "0","RES 1,A","?"
1 "0","RES 1,(HL)","?"
1 "0","RES 0,L","?"
1 "0","RES 0,H","?"
1 "0","RES 0,E","?"
1 "0","RES 0,D","?"
1 "0","RES 0,C","?"
1 "0","RES 0,B","?"
1 "0","RES 0,A","?"
1 "0","RES 0,(HL)","?"
1 "0","BIT 7,L","?"
1 "0","BIT 7,H","?"
1 "0","BIT 7,E","LD SP,(",
1 "0","BIT 7,D","ADC HL,SP"
1 "0","BIT 7,C","OUT (C),A",
1 "0","BIT 7,B","IN A,(C)",
1 "0","BIT 7,A","?"
1 "0","BIT 7,(HL)","?"
1 "0","BIT 6,L","?"
1 "0","BIT 6,H","?"
1 "0","BIT 6,E","LD (",
1 "0","BIT 6,D","SBC HL,SP",
1 "0","BIT 6,C","?"
1 "0","BIT 6,B","IN F,(C)",
1 "0","BIT 6,A","?"
1 "0","BIT 6,(HL)","?"
1 "0","BIT 5,L","?"
1 "0","BIT 5,H","?"
1 "0","BIT 5,E","LD HL,(",
1 "0","BIT 5,D","ADC HL,HL",
1 "0","BIT 5,C","OUT (C),L",
1 "0","BIT 5,B","IN L,(C)",
1 "0","BIT 5,A","RLD",
1 "0","BIT 5,(HL)","?"
1 "0","BIT 4,L","?"
1 "0","BIT 4,H","?"
1 "0","BIT 4,E","LD (",
1 "0","BIT 4,D","SBC HL,HL",
1 "0","BIT 4,C","OUT (C),H",
1 "0","BIT 4,B","IN H,(C)",
1 "0","BIT 4,A","RRD",
1 "0","BIT 4,(HL)","?"
1 "0","BIT 3,L","?"
1 "0","BIT 3,E","LD DE,(",
1 "0","BIT 3,D","ADC HL,DE",
1 "0","BIT 3,C","OUT (C),E",
1 "0","BIT 3,B","IN E,(C)",
1 "0","BIT 3,A","LD A,R",
1 "0","BIT 3,5","?"
1 "0","BIT 3,(HL)","IM 2",
1 "0","BIT 2,L","?"
1 "0","BIT 2,H","?"
1 "0","BIT 2,E","LD (",
1 "0","BIT 2,D","SBC HL,DE",
1 "0","BIT 2,C","OUT (C),D",
1 "0","BIT 2,B","IN D,(C)",
1 "0","BIT 2,A","LD A,I",
1 "0","BIT 2,(HL)","IM 1",
1 "0","BIT 1,H","?"
1 "0","BIT 1,E","LD BC,(",
1 "0","BIT 1,D","OUT (C),D",
1 "0","BIT 1,C","OUT (C),C",
1 "0","BIT 1,B","IN C,(C)",
1 "0","BIT 1,A","LD R,A",
1 "0","BIT 1,1","RETI",
1 "0","BIT 1,(HL)","?"
1 "0","BIT 0,L","RETN",
1 "0","BIT 0,H","NEG",
1 "0","BIT 0,E","LD (",
1 "0","BIT 0,D","SBC HL,BC",
1 "0","BIT 0,C","OUT (C),B",
1 "0","BIT 0,B","IN B,(C)",
1 "0","BIT 0,A","IN I,A",
1 "0","BIT 0,(HL)","IM 0",
1 " FREEWARE! from Leif Mortensen
1 " ENTER pause disassembling"'" HOLD SPACE to quit"'':
1 " ";I$;" = ";
1 short of memory
1 not found
1 USE THIS ROUTINE
1 PLEASE WAIT A MO!!
1 OUT OF MEMORY
1 H4H5H6H7H0H
1 DEL ENTER-edit C/S 1-restore
1 1991|0Pointy Stick Productions|0|0|1Press ENTER to continue
1 1991|0Leigh Thompson|0Sinclair User|0Mark Turner|0|0Use UP and DOWN cursors to select|0with ENTER to choose.|0|1Press ENTER to continue
1 1991|0Leigh Thompson
1 Number 1..9999 please ...
1 MI SE0 HEX->DEC 1 DEC->HEX 2 REM KILL 3 VARIABEL LIST 4 COPY CAT 5 SCREEN GRID 6 TAPE READER 7 COLOUR RESET 8 COMPRESS NO 9 APP. STATEMENTA BL.LINE DEL B RENUMBER C ANALYSE MEM D HEX LOADER E DOUBLE PEEK F DATA FILL G BL.MEM.COPY H BL.LINE COPY USR 63647=GET USR 63620=ZAP USR 63613=CLS POKE 63614,LIN USR 63606=SCRLL POKE 63607,LIN USR 64474=SCREEN64@
1 MASKIN STATUS MDR.MAPS: FRI HUKOM: BAS.PRGR: VRB. AREA: RAMT.ADR: OVER RAMT: UDG:ABCDEFGHIJKLMNOPQRSTU TI