Top 10k strings from Sinclair User - Issue 120 - Great Eight 09 (1992)(Sinclair User)(Side B).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /
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3 23637+256* 3 "A/B/M/T "; 3 "8";" "; 2 d*"CONTENTS" 2 Which room number ?... 2 Which picture number ?... 2 U$="00000": 2 START,LENGTH: 2 Press a key ... 2 H;H2H0HrH8H 2 (ADDR2/256 2 (ADDR1/256 2 '"Ramtop: ";ramtop 2 #O;U$;" ?"'"? UNDOCUMENTED MNEMONIC / BAD MC / DISASSEMBLED FROM WRONG ADDRESS"'# 2 "2";" Press any key": 2 "1";" SAVING ": 1 |2Re-run the program|2Return to Main Menu|2Exit to NEW|0- 1 |0|0Copyright 1 z$="LOAD CODE": 1 z$="HEX TO DEC": 1 z$="ENTER CODE": 1 z$="DISASSEMBLE": 1 yHzH{`|H}H~H 1 xawowQwfsqs~ 1 xH=HzJ;H8H{JBH|J}J~J 1 with this room ?... 1 utilities including RENUMBER, 64COLUMN PRINTING,VARIABLE LISTER,CASSETTE HEADER READER & COPIER,BLOCK LINE COPY OR DELETE..." 1 uHUHvHwHRHxX 1 u(t/t6tDtwt 1 this data file ?... 1 this adventure ?... 1 the adventure is... 1 rVx;x;sXyOu 1 packer 1 pHqHrHRHsHUHt 1 of game position... 1 j TDEFASMRL??????IPVB 1 iI#jP+jV3jB;jTCjD 1 hrs=hrs-(12 1 bI\I6H&H{IrHRHkQ 1 ariety of stalls and houses, all boasting big door handles and brightly painted exteriors. WAYS: NORTH, EAST, SOUTH, WEST. 1 and weighs 1 ^2Hc<2Nc!Nc5( 1 ]J8H^J;H_J 1 \##N#F#"]\" 1 [}\r#s#N#F# 1 [iWbiZhi%pi'}i&li( 1 Z$="SAVE PROGRAM": 1 Z$="SAVE MENU": 1 Z$="SAVE CODE": 1 Z$=" "+Z$+" ": 1 You have run out of memory... 1 You have run out of memory. 1 X"?c"Ac> 2 1 Which picture number goes 1 Which paper?(0..9) 1 Which object number ?... 1 Which message number ?... 1 Which line number ?... 1 Which ink?(0..9) 1 Which border?(0..7) 1 Which adventure data file do you want to load?... 1 What name do you want to give 1 What do you want to call 1 VENTRITURDIAN 1 UNFORTNATEL 1 UNBREAKABL 1 UNATTRACTIV 1 U$="00000 ": 1 Toolkit 1 Tips.Amaz. 1 This will destroy all your data 1 This picture does not exist. 1 This last edit was IGNORED. 1 This Is A 48k Program 1 This Is A 48k Only Program 1 The room in which you will start 1 The STIMPO DISASSEMBLER 1 TORBENH0GHMAJ85 1 THROATCUTTE 1 TAPE ERROR... Press a key. 1 Starts in room # 1 Stack full 1 Stack empty 1 Spread and enjoy 1 Select one of the above please. 1 Saga 1 SURROUNDIN 1 SUPRISINGL 1 START+LENGTH- 1 SET CLOCK! 1 SELECT=9010 1 SEDUCTIVEL 1 S$="0004,0005,0006,0007,0008,0009,0010,0011,0012,0013,0014,0015,0016,0017,0018,0019,0020,0021,0022": 1 Room descriptions 1 Really sure ?... 1 RASE ALL BUT THE TK50 1 R"E\*S\###" 1 Programmed by Brendan Kelly. 1 Press D for diagnostics or 1 Please try again... 1 Please press a key ... 1 Please give a number 1..255 1 Picture# Connections 1 Picture buffer full... 1 PRINTER MENU 1 PRESS A KEY ... 1 PREFERENCE 1 PEN INK PAP X Y LAST PIC 1 PD1989 GARY STIMSON 1 OSCILLATIN 1 OP00AND OR *NOT XOR HOLDGET DROPSWAPTO *OBJ SET RESESET?RES?CSETCTR DECRINCREQU?DESCLOOKMESSPRINRAND< **> **= **SAVELOADHEREAVAICARR+ **- **TURNAT *BRINFINDIN *OP28OP29OKAYWAITQUITEXITROOMNOUNVERBADVEGOTONO1 NO2 VBNOLISTPICTTEXTCONNWEIGWITHSTRELF *IF *END 1 ONTENTS 1 OIPI6H;HQIt 1 Number 1..9999 please... 1 No. Wt. Start Description 1 No. Bytes: 1 No. Description 1 NONCHALANTL 1 Mkr 01234567890123456789 1 Message too long! 1 Message number 1 Memory full ... 1 MONGOGGULA 1 Low priority conditions 1 Local conditions 1 Line number 1 Length of Program Only: 1 JrH&HuHUH-Q 1 Illegal value 1 IRH7JgH;HbI 1 INSCRIPTIO 1 INSANEBEAS 1 IMPREGNABL 1 I6H\IrHRH<J}H 1 I1I2IUH3I;H4Y 1 I$;" = ";I2+ 1 I don't understand 1 HrHRHwJxJUH&HuJyR 1 High priority conditions 1 HcIdIeIfIUH 1 HRHuIUHRHkY 1 HRHWIXIRHYIZQ 1 HQIRH`J=J/I&H#JaJbj! 1 H<I6I7I8I;H9I:I;Q 1 H8HcJ;HdJrH&H 1 H6H-I.I/I&H0Q 1 H.KUH/K0KpJ;H1K 1 H&H[I\I]a^Q 1 Free memory now 1 Flash?(0,1 or 8) 1 First Byte: 1 FROM LINE NO:TO LINE NO:AFTER LINE NO:NOW RENUMBER PROGRAM 1 FRAGGALASTICATE 1 FOREFATHER 1 FIGI;HHI;HIIJIKILIRHMQ 1 F0RSTE LINIE: @SIDSTE LINIE: @STEP: @F0RSTE ADR.: @SIDSTE ADR.: @ANTAL BYTES: @FRA ADR.: @TIL ADR.: @ 1 Error:no such verb 1 Error:cannot move to this room 1 Enter name 1 Diss. 1 Design by Sean Ellis 1 DANGEROUSL 1 D$+":DISASS" 1 Ctr +0 +1 +2 +3 +4 +5 +6 1 Created with Ramsoft MakeTZX 1 Connections are... 1 CONVERSATIONALIST 1 Bright?(0,1 or 8) 1 BRK to end,other key to continue 1 BRK to break... 1 BLOCK COPY 1 BJCJ;HRHDJrH8H 1 BH(JbI6H)J 1 BEAUTIFULL 1 B$="HELLO TO THE BIG SCROLLER . . HELLO TO G.MASON HELLO TO WAYNE WINGATE HELLO TO NEIL SCOTT HELLO TO RICK O'NEILL HELLO TO TOM REILLY HELLO TO GARTHY HELLO TO JON NORTH (SORT IT OUT) AND A BIG HELLO AND WELCOME BACK TO CRASH . . "+ 1 Auto-start Line No: 1 Array Name: 1 ADDR2=56000 1 ADDR2+(T-1 1 ADDR1=55000 1 ADDR1+(T-1 1 A$=A$+" cracking Terminator 2 . . It was a difficult one as there was no lives counter and the energy routine changed every level . . If you've played T2 it's most difficult . . I'm not very good at it and can't get off the second level . . Well it's time to go and write the tips and the big scroller . . UNTIL NEXT MONTH . . . . . "+ 1 A$="HELLO EVERYONE . . I hope that you had a good Chrimbie (I'm writing this on the 11th December) and that you got everything that you wanted . . Well as you may of noticed there is now a double scroller . . this helps me out a lot as I can put a lot more in the scroller . . Now a quick word about Jon North . . I have tried most of your POKES but none of them seem to work . . even in 48 and 128 they either crash or doesn't load the game . . CONGRATS to Graham Mason for" 1 A massive 'toolkit' of over 20 1 A 128.+2.+3. Must Be In 48k Mode 1 >cw#w#>kw#>>w#>6w 1 >H<b=JUHRH4 1 =H6I;HHJ;HIJJJ#JKJ&HLJMbNJ;HOJPJQJXIRJSJTR 1 =H&H*J+J,b 1 =H&H J6H!J&H"j 1 ;"TIPS AMAZING" 1 ;"SEE, IT HASN'T CRASHED": 1 ;"PRESS SPACE"; 1 ;"LEIGH THOMPSON" 1 ;"HERE WE GO AGAIN" 1 ;"FOR THE MENU": 1 ; "PRESS ENTER TO RE-ENTER TK-50,ANY OTHER KEY TO EXIT...": 1 :x\o:y\g:z\ 1 333333333333 1 23638-71": 1 23638-6385": 1 2-HEADERLESS COPY 1 1unnable adventure... 1 1rinter menu 1 1ow priority conditions 1 1oom descriptions 1 1onditions (LOCAL) 1 1igh priority conditions 1 1egin where ? 1 1ave adventure 1 1ata file or 1 1986 INCENTIVE SOFTWARE LTD. 1 16384/1500 1 128.+2.+3 Machines Use 48k Mode 1 12112701Rick's Expanding Menus|0|0Code and design by|0Rick O'Neill|0|0Copyright 1 11211411World Cricket|0|0The most annoying thing on this game|0is the bat you use to select the|0options. The top of it has to touch|0the option so be warned.|0|1Press ENTER 1 11211411Top Cat|0|0You need a key to collect the|0bucket in the red door by the stairs|0|0(Short and sweet)|0|1Press ENTER 1 11211411The Simpsons|0|0Don't be scared to try things out.|0Climb on the telephone lines and|0walk along. The washing will fall|0and cover the objects on the|0lawn. Large things take about 1 or 2|0sprays but small things take more.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Terminator 2 (Hasta La Vista Baby)|0|0Level 1|0The best move is the kick, this|0reaches further and you can kick|0the s%#t out of the T1000. For more|0points use the small kick. Watch out|0for his head butt and his stabbing|0weapons.|0|1LEVEL 2 NEXT MONTH (IF I FINISH IT)|0Press ENTER 1 11211411Swiv|0|0Auto fire isn't the best thing|0as you still have to press the|0fire button. Always try to get|0things as soon as they come on the|0screen as some of them come back|0after a little while.|0|1MORE EXT MONTH - Press ENTER 1 11211411Super Space Invaders|0|0This game is best played in black|0and white as the colours are really|0bad. Sometimes the bullets can|0just hit your side and you won't|0die. If you use a continue then you|0start at that level again.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Spike In Transylvania|0|0Pick up the gloves and the doorknob.|0Go to the door and it will open. Go|0through and walk L, avoiding the|0poisoned apple on the floor. Go|0through door, pick up the bag of|0gold. Exit L, take food, push cannon|0towards boulder And exit building.|0R (x5). Carry on right and change|0object to bag of gold. Give it to|0the guard, go R twice, put switch|0in down position and continue R.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Rodland|0|0Always remember that you can build|0ladders to get to the places you|0can't reach. Just press FIRE and UP.|0Watch out for the sharks as they|0spit water which kills you|0straight away. The missiles go|0off in the direction that you are|0facing. This can be used to destroy|0the enemies.|0|1Press ENTER 1 11211411Robozone|0|0Most gaps you can fall down|0but it's best to keep going right|0until you hit a deadend. When you|0go back there should be things to|0pick up. Always keep shooting. Drops|0of acid falling from the ceiling|0lose you energy.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Pro Mountain Bike|0|0Use gears 1 to 11 to climb up the|0hills. Always carry the bike across|0the logs. To get through the water|0use gears 1 and 2, the same with|0the sinking sand.|0|1Press ENTER 1 11211411Mountain Bike|0|0Never do wheelies over rocks,|0as you always stack it. Grass slows|0you down so do wheelies over|0it. Try to remember where everything|0is so you know what to do next.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Moonwalker|0|0Most of the enemies can be|0outrun, just press FIRE to ru faster.|0Sometimes you can run around the|0scenery and they will follow you but|0you can quickly leg it and run off.|0|1Press - ENTER 1 11211411Lemmings|0|0Level 1|0|0Press 4 to select a floater.|0Leave the cursor on the second|0pillar and press on the lemmings|0as they pass.|0|0Level 2|0|0Press 8 to select bashers.|0Lock onto the first lemming by|0pressing N. When get near the walls|0press M to bash through.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Kick Off 2|0|0Always pass the ball around as|0the screen scrolls too fast and|0you don't know whats coming on|0next. Always shoot before you get into|0the goalies area. You can usually|0catch up with the opposition with|0the ball and tackle him.|0|1Press ENTER 1 11211411Hudson Hawk|0|0To get in the top window move the|0first box and put it on the lift.|0Get on the lift and press UP. Move|0the box right and leave it on the|0edge. Get the other box and move it|0just under the other box. Go back|0up the lift and push the first box onto|0the top of the second box. They should|0now be stacked. Move both boxs so they|0are just under the window.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Exterminator|0|0Most things can be shot at but always|0crush the tanks as soon as you can.|0Get the stick like thing for |0extra energy. On some level the one|0to win first gets onto a bonus stage.|0|1MORE NEXT MONTH - Press ENTER 1 11211411Chevy Chase|0|0Try not crash too many times.|0Too many and you will run out of|0time. You don't always have to slow|0down for all of the corners,|0if you do change down gear then|0quickly change up.|0|1MORE NEXT MONTH - Press ENTER 1 11211411CJ In The USA|0|0Always try to kill the enemies, if|0they kill you first kill them whilst|0you'll flashing (oo-er).|0You have to collect the other elephants|0|1MORE NEXT MONTH - Press ENTER 1 1-load adventure 1 1-erase adventure 1 1-enter adventure 1 1-NORMAL COPY 1 07807711The Menu - Go For It Man!!|0|2The Simpsons|2Terminator 2|2Mountain Bike (Codies)|2Hudson Hawk|2Chevy Chase|2Super Space invaders|2Robozone|2Lemmings|2Pro Mountain Bike (Alternative)|2Top Cat|2CJ In The USA|2Spike In Transylvania|2Exterminator|2Swiv|2Moonwalker|2Kick Off 2|2Rodland|2World Cricket|2++ Multiface Hacks ++|2** NEXT MENU ** 1 07807711The Final|1Menu|0|0Select:-|0- 1 07807711++ MULTIFACE HACKS ++|0|0CJ's Antics - 45875,33; Lives|0Wizards Lair - 52056,0; Energy|0UN Squadron - 29264,201; Immortal|0|1MORE NEXT MONTH - Press ENTER 1 05805611Leigh's Aye Carumba Shout|0|0Basic and Design by|0Leigh Thompson|0Scroller Code by Mark Turner|0|0Copyright 1 -J.J}H/J0j 1 ,ADDR2-256 1 ,ADDR1-256 1 ,,,,,,,,,,; 1 +-*]\"[\*Q\ 1 ++F+N+++"]\ 1 *]\###q#p##"]\ 1 * EDIT VERBS * 1 * EDIT NOUNS * 1 * EDIT ADVERBS * 1 )IhH*IRH+Y 1 (n~2Oc#~2H\# 1 (n:Ocw#:H\w# 1 (fifths/256/256)": 1 (N);" ";C: 1 (A+D))+A$; 1 ((fifths-nuhrs*256*256)/256)": 1 '"Ramtop: ";ramtop''"Start address? "; 1 '"Ramtop: ";RAMTOP 1 '"If you wish to print a title forthe code, type it in. Otherwise just press <ENTER>": 1 '"Finish address? "; 1 &HZHUH[H\@ 1 &H'H(H)H*P 1 #o;"Finish address: ";: 1 #o;"**** STIMPO DISASSEMBLER ****"'' 1 #o;" Start address: ";: 1 #o;" Length: ";B-A+ 1 #o;" Title: ";t$ 1 #O'" END": 1 "hrs? ";hrs,"mins? ";mins: 1 "hrs*60*60*50+mins*60*50": 1 "XOR (HL)", 1 "Start address: ";start: 1 "Start address: ";hi 1 "Start address (in decimal)"'a 1 "SUB (HL)", 1 "SBC A,L", 1 "SBC A,H", 1 "SBC A,E", 1 "SBC A,D", 1 "SBC A,C", 1 "SBC A,B", 1 "SBC A,A", 1 "SBC A,(HL)", 1 "QQ to quit"'' 1 "Press any key": 1 "PUSH HL", 1 "PUSH DE", 1 "PUSH BC", 1 "PUSH AF", 1 "PSYCHAEDELI 1 "OR (HL)", 1 "Next instr uses IY", 1 "Next instr uses IX", 1 "Name of file: "; 1 "Length: ";LENGTH: 1 "LD SP,HL", 1 "LD L,(HL)", 1 "LD HL,(", 1 "LD H,(HL)", 1 "LD E,(HL)", 1 "LD D,(HL)", 1 "LD C,(HL)", 1 "LD B,(HL)", 1 "LD A,(HL)", 1 "LD A,(DE)", 1 "LD A,(BC)", 1 "LD (HL),L", 1 "LD (HL),H", 1 "LD (HL),E", 1 "LD (HL),D", 1 "LD (HL),C", 1 "LD (HL),B", 1 "LD (HL),A", 1 "LD (HL),", 1 "LD (DE),A", 1 "LD (BC),A", 1 "JR Z,DIS", 1 "JR NZ,DIS", 1 "JR NC,DIS", 1 "JR C,DIS", 1 "JP (HL)", 1 "Input 2 or 4 digit hex number:"' 1 "INC (HL)", 1 "Finish address (or enter"' 1 "Filename: "; 1 "EX(SP),HL", 1 "EX DE,HL", 1 "EX AF,AF", 1 "DJNZ DIS", 1 "DEC (HL)", 1 "CP (HL)", 1 "CALL Z,", 1 "CALL PO,", 1 "CALL PE,", 1 "CALL P,", 1 "CALL NZ,", 1 "CALL NC,", 1 "CALL M,", 1 "CALL C,", 1 "AND (HL)", 1 "ADD HL,SP", 1 "ADD HL,HL", 1 "ADD HL,DE", 1 "ADD HL,BC", 1 "ADD A,L", 1 "ADD A,H", 1 "ADD A,E", 1 "ADD A,D", 1 "ADD A,C", 1 "ADD A,B", 1 "ADD A,A", 1 "ADD A,(HL)", 1 "ADC A,L", 1 "ADC A,H", 1 "ADC A,E", 1 "ADC A,D", 1 "ADC A,C", 1 "ADC A,B", 1 "ADC A,A", 1 "ADC A,(HL)", 1 "999 to quit"'': 1 "8";" 5] Hex to Dec " 1 "8";" 4] Save " 1 "8";" 3] Main index "; 1 "8";" 3] Main index "; 1 "8";" 3] Enter code " 1 "8";" 2] Save code "; 1 "8";" 2] Load code " 1 "8";" 2] Hexadecimal "; 1 "8";" 1] Save program "; 1 "8";" 1] Disassemble " 1 "8";" 1] Decimal "; 1 "8";" " 1 "8";" "; 1 "8";" " 1 "7";" for length) in"'"decimal, 0=no end: ";B 1 "6";"A+(length)-1"; 1 "6";" 2] Other Spectrums "; 1 "6";" 1] Spectrum +3/+2A "; 1 "6";" Set up for: "; 1 "6";" "; 1 "6";" " 1 "23674",nuhrs: 1 "23673",numins: 1 "23672",225 1 "23608",O: 1 "2","SET 4,D","?" 1 "2","),SP" 1 "2","),HL","SLA D","?" 1 "2","),HL" 1 "2","),DE" 1 "2","),BC" 1 "2","),A","SLL D","?" 1 "2",")","SRL D","?" 1 "2",")","SRA D","?" 1 "2","","SLL C","?" 1 "2","","SLA C","?" 1 "2","","SET 7,H","?" 1 "2","","SET 7,D","?" 1 "2","","SET 6,H","?" 1 "2","","SET 6,D","?" 1 "2","","SET 5,H","?" 1 "2","","SET 5,D","?" 1 "2","","SET 4,H","?" 1 "2","","SET 3,H","?" 1 "2","","SET 3,D","?" 1 "2","","SET 2,H","?" 1 "2","","SET 2,D","?" 1 "2","","SET 1,H","?" 1 "2","","SET 1,D","?" 1 "2","","SET 1,1","?" 1 "2","","SET 0,H","?" 1 "2","","SET 0,E","?" 1 "2","","SET 0,D","?" 1 "2","","RLC C","?" 1 "2","","RL C","?" 1 "16384/1500" 1 "1";" SPACE for main index "'" Any other key to continue " 1 "1";" LOADING ": 1 "1";" L to continue / SPACE to quit " 1 "1";" "'" 1] Output to screen "'" 2] Output to printer "'" 3] Main Index "'" " 1 "1","),A","SET 2,E","?" 1 "1",")","SET 3,E","?" 1 "1","","SRL (HL)","?" 1 "1","","SRA (HL)","?" 1 "1","","SLL (HL)","?" 1 "1","","SLA (HL)","?" 1 "1","","SET 7,(HL)","?" 1 "1","","SET 6,(HL)","?" 1 "1","","SET 4,(HL)","?" 1 "1","","SET 3,(HL)","?" 1 "1","","SET 2,(HL)","?" 1 "1","","SET 1,(HL)","?" 1 "1","","SET 0,(HL)","?" 1 "1","","RRC (HL)","?" 1 "1","","RR (HL)","?" 1 "1","","RLC (HL)","?" 1 "1","","RL (HL)","?" 1 "0";"END -- Press any key": 1 "0";"CHARACTERS 0-9 AND A-F ONLY!": 1 "0";"2 CHARACTERS ONLY!": 1 "0";" THE STIMPO DISASSEMBLER V3.0 " 1 "0","SRL L","?" 1 "0","SRL H","?" 1 "0","SRL E","?" 1 "0","SRL C","?" 1 "0","SRL B","?" 1 "0","SRL A","?" 1 "0","SRA L","?" 1 "0","SRA H","?" 1 "0","SRA E","?" 1 "0","SRA C","?" 1 "0","SRA B","?" 1 "0","SRA A","?" 1 "0","SLL L","?" 1 "0","SLL H","?" 1 "0","SLL E","?" 1 "0","SLL B","?" 1 "0","SLL A","?" 1 "0","SLA L","?" 1 "0","SLA H","?" 1 "0","SLA E","?" 1 "0","SLA B","?" 1 "0","SLA A","?" 1 "0","SET 7,L","?" 1 "0","SET 7,E","?" 1 "0","SET 7,C","?" 1 "0","SET 7,B","?" 1 "0","SET 7,A","?" 1 "0","SET 6,L","?" 1 "0","SET 6,E","?" 1 "0","SET 6,C","?" 1 "0","SET 6,B","?" 1 "0","SET 6,A","?" 1 "0","SET 5,L","?" 1 "0","SET 5,E","?" 1 "0","SET 5,C","?" 1 "0","SET 5,B","?" 1 "0","SET 5,A","?" 1 "0","SET 5,(HL)","?" 1 "0","SET 4,L","?" 1 "0","SET 4,E","?" 1 "0","SET 4,C","?" 1 "0","SET 4,B","?" 1 "0","SET 4,A","?" 1 "0","SET 3,C","?" 1 "0","SET 3,B","?" 1 "0","SET 3,A","?" 1 "0","SET 3,1","?" 1 "0","SET 2,L","?" 1 "0","SET 2,C","?" 1 "0","SET 2,B","?" 1 "0","SET 2,A","?" 1 "0","SET 1,E","?" 1 "0","SET 1,C","?" 1 "0","SET 1,B","?" 1 "0","SET 1,A","?" 1 "0","SET 0,C","?" 1 "0","SET 0,B","?" 1 "0","SET 0,A","?" 1 "0","SET 0,1","?" 1 "0","RRC L","?" 1 "0","RRC H","?" 1 "0","RRC E","?" 1 "0","RRC D","?" 1 "0","RRC C","?" 1 "0","RRC B","?" 1 "0","RRC A","?" 1 "0","RR L","?" 1 "0","RR H","?" 1 "0","RR E","?" 1 "0","RR D","?" 1 "0","RR C","?" 1 "0","RR B","?" 1 "0","RR A","?" 1 "0","RLC L","?" 1 "0","RLC H","?" 1 "0","RLC E","?" 1 "0","RLC D","?" 1 "0","RLC B","?", 1 "0","RLC A","?" 1 "0","RL L","?" 1 "0","RL H","?" 1 "0","RL E","?" 1 "0","RL D","?" 1 "0","RL B","?" 1 "0","RL A","?" 1 "0","RES 7,H","?" 1 "0","RES 7,E","OTDR", 1 "0","RES 7,D","INDR", 1 "0","RES 7,C","CPDR", 1 "0","RES 7,B","LDDR", 1 "0","RES 7,A","?" 1 "0","RES 7,1","?" 1 "0","RES 7,(HL)","?" 1 "0","RES 6,L","?" 1 "0","RES 6,H","?" 1 "0","RES 6,E","OTIR", 1 "0","RES 6,D","INIR", 1 "0","RES 6,C","CPIR", 1 "0","RES 6,B","LDIR", 1 "0","RES 6,A","?" 1 "0","RES 6,(HL)","?" 1 "0","RES 5,L","?" 1 "0","RES 5,H","?" 1 "0","RES 5,E","OUTD", 1 "0","RES 5,D","IND", 1 "0","RES 5,C","CPD", 1 "0","RES 5,B","LDD", 1 "0","RES 5,A","?" 1 "0","RES 5,(HL)" 1 "0","RES 4,L","?" 1 "0","RES 4,H","?" 1 "0","RES 4,E","OUTI", 1 "0","RES 4,D","INI", 1 "0","RES 4,C","CPI", 1 "0","RES 4,B","LDI", 1 "0","RES 4,A","?" 1 "0","RES 4,(HL)","?" 1 "0","RES 3,L","?" 1 "0","RES 3,H","?" 1 "0","RES 3,E","?" 1 "0","RES 3,D","?" 1 "0","RES 3,C","?" 1 "0","RES 3,B","?" 1 "0","RES 3,A","?" 1 "0","RES 3,(HL)","?" 1 "0","RES 2,L","?" 1 "0","RES 2,H","?" 1 "0","RES 2,E","?" 1 "0","RES 2,D","?" 1 "0","RES 2,C","?" 1 "0","RES 2,B","?" 1 "0","RES 2,A","?" 1 "0","RES 2,(HL)","?" 1 "0","RES 1,L","?" 1 "0","RES 1,H","?" 1 "0","RES 1,E","?" 1 "0","RES 1,D","?" 1 "0","RES 1,C","?" 1 "0","RES 1,B","?" 1 "0","RES 1,A","?" 1 "0","RES 1,(HL)","?" 1 "0","RES 0,L","?" 1 "0","RES 0,H","?" 1 "0","RES 0,E","?" 1 "0","RES 0,D","?" 1 "0","RES 0,C","?" 1 "0","RES 0,B","?" 1 "0","RES 0,A","?" 1 "0","RES 0,(HL)","?" 1 "0","BIT 7,L","?" 1 "0","BIT 7,H","?" 1 "0","BIT 7,E","LD SP,(", 1 "0","BIT 7,D","ADC HL,SP" 1 "0","BIT 7,C","OUT (C),A", 1 "0","BIT 7,B","IN A,(C)", 1 "0","BIT 7,A","?" 1 "0","BIT 7,(HL)","?" 1 "0","BIT 6,L","?" 1 "0","BIT 6,H","?" 1 "0","BIT 6,E","LD (", 1 "0","BIT 6,D","SBC HL,SP", 1 "0","BIT 6,C","?" 1 "0","BIT 6,B","IN F,(C)", 1 "0","BIT 6,A","?" 1 "0","BIT 6,(HL)","?" 1 "0","BIT 5,L","?" 1 "0","BIT 5,H","?" 1 "0","BIT 5,E","LD HL,(", 1 "0","BIT 5,D","ADC HL,HL", 1 "0","BIT 5,C","OUT (C),L", 1 "0","BIT 5,B","IN L,(C)", 1 "0","BIT 5,A","RLD", 1 "0","BIT 5,(HL)","?" 1 "0","BIT 4,L","?" 1 "0","BIT 4,H","?" 1 "0","BIT 4,E","LD (", 1 "0","BIT 4,D","SBC HL,HL", 1 "0","BIT 4,C","OUT (C),H", 1 "0","BIT 4,B","IN H,(C)", 1 "0","BIT 4,A","RRD", 1 "0","BIT 4,(HL)","?" 1 "0","BIT 3,L","?" 1 "0","BIT 3,E","LD DE,(", 1 "0","BIT 3,D","ADC HL,DE", 1 "0","BIT 3,C","OUT (C),E", 1 "0","BIT 3,B","IN E,(C)", 1 "0","BIT 3,A","LD A,R", 1 "0","BIT 3,5","?" 1 "0","BIT 3,(HL)","IM 2", 1 "0","BIT 2,L","?" 1 "0","BIT 2,H","?" 1 "0","BIT 2,E","LD (", 1 "0","BIT 2,D","SBC HL,DE", 1 "0","BIT 2,C","OUT (C),D", 1 "0","BIT 2,B","IN D,(C)", 1 "0","BIT 2,A","LD A,I", 1 "0","BIT 2,(HL)","IM 1", 1 "0","BIT 1,H","?" 1 "0","BIT 1,E","LD BC,(", 1 "0","BIT 1,D","OUT (C),D", 1 "0","BIT 1,C","OUT (C),C", 1 "0","BIT 1,B","IN C,(C)", 1 "0","BIT 1,A","LD R,A", 1 "0","BIT 1,1","RETI", 1 "0","BIT 1,(HL)","?" 1 "0","BIT 0,L","RETN", 1 "0","BIT 0,H","NEG", 1 "0","BIT 0,E","LD (", 1 "0","BIT 0,D","SBC HL,BC", 1 "0","BIT 0,C","OUT (C),B", 1 "0","BIT 0,B","IN B,(C)", 1 "0","BIT 0,A","IN I,A", 1 "0","BIT 0,(HL)","IM 0", 1 " FREEWARE! from Leif Mortensen 1 " ENTER pause disassembling"'" HOLD SPACE to quit"'': 1 " ";I$;" = "; 1 short of memory 1 not found 1 USE THIS ROUTINE 1 PLEASE WAIT A MO!! 1 OUT OF MEMORY 1 H4H5H6H7H0H 1 DEL ENTER-edit C/S 1-restore 1 1991|0Pointy Stick Productions|0|0|1Press ENTER to continue 1 1991|0Leigh Thompson|0Sinclair User|0Mark Turner|0|0Use UP and DOWN cursors to select|0with ENTER to choose.|0|1Press ENTER to continue 1 1991|0Leigh Thompson 1 Number 1..9999 please ... 1 MI SE0 HEX->DEC 1 DEC->HEX 2 REM KILL 3 VARIABEL LIST 4 COPY CAT 5 SCREEN GRID 6 TAPE READER 7 COLOUR RESET 8 COMPRESS NO 9 APP. STATEMENTA BL.LINE DEL B RENUMBER C ANALYSE MEM D HEX LOADER E DOUBLE PEEK F DATA FILL G BL.MEM.COPY H BL.LINE COPY USR 63647=GET USR 63620=ZAP USR 63613=CLS POKE 63614,LIN USR 63606=SCRLL POKE 63607,LIN USR 64474=SCREEN64@ 1 MASKIN STATUS MDR.MAPS: FRI HUKOM: BAS.PRGR: VRB. AREA: RAMT.ADR: OVER RAMT: UDG:ABCDEFGHIJKLMNOPQRSTU TI